Game Features

Blueprint system

Have you just built a fairly large mining craft and want another to start a fleet? Don't want to spend the time building an identical one from scratch? Yeah, me neither, which is where blueprints come in. Whilst in a ship, you should be able to save a blueprint of the ship under a chosen name. You can then simply open a menu and spawn in a blueprinted ship at any time. This could work differently in creative and survival ...more »

Submitted by

Voting

269 votes

Game Features

Warp system

So I imagine that to work in this way: You build a spaceship with a warp module that uses lots of energy while used. It would consume a big place, because it would be end-game stuff. It could overheat, so you can't warp into the infinite, it depends on the cooling. There would be a material that you have to place into it, and it would be consumed over time. You have to give coordinates to the desired location at a "warp ...more »

Submitted by

Voting

30 votes

Game Features

Sorter block or system that is part of conveyor system

What it is: A block/system that you set up on your conveyor network that tells what item and how much goes to which assembler/refinery/etc. It could have a way of "tagging" items, setting priorities and grouping them so that having multiple refineries and assemblers will be less time consuming and more efficient. Why players need this: It will save us lots of time: you just fly in with a full inventory, drop everything ...more »

Submitted by

Voting

13 votes

Game Features

Inventory Hud Mess

I am getting sick of looking for a specific cargo in one of the 20 other cargo and refineries and assemblers and whatever else that's on inventory page. Sure i can rename it and search, but it gets annoying when you do it 500 times in 30 min (dramatization). Inventory classification, rearranging, priority, FOLDERS, LIST VIEW, customization, Drag and Drop. plz I beg of you. Do this also for control panel. P.S. Game ...more »

Submitted by (@wafflles)

Voting

8 votes

Game Features

Name System

When looking at the control panel list of names such as - interior light 25 - for example, you have no idea which light that is. I think it would be awesome to be able to go find the light. Even if you know where that light is on your ship, but not in the control panel list and you want to find it, say, to change its color, you can go up to that light and look at its name, then go find it in the control panel. Having ...more »

Submitted by

Voting

6 votes

Game Features

Sun with rotaing planets

I get that at the moment, spinning the sun is easier for day night cycles. Yes. But here is a suggestion on how to make it better. First, have the sun stopped. second, make the planets be in there own world or area. So when looking from afar the planet would spin on itself. But once you get close enough, you automatically enter its space(gravitational area) witch makes it stop spinning(to you)or makes you move to the ...more »

Submitted by (@wafflles)

Voting

5 votes

Game Features

Conveyor X-Ray

While building a large armored ship I noticed that after a while it gets really difficult to figure out where your conveyor lines run inside the hull. It would be nice to have some see-through mode where you can spot the entire conveyor-network through all other blocks. Sort of a two-layer rendering mechanism where you render the conveyors again with a cleared depth-buffer, once the normal scene has finished rendering. ...more »

Submitted by (@ironfox)

Voting

4 votes

Game Features

Survival Pipe Upgrade

Pipes in the game are a little over powered right now, and sometimes you lose idea of where the actual materials are because they are linked up in one whole mass of piping. It would be cool if you had to request for ex 5 metal plates from one container, and then you press request, then it will arrive shortly after or pop out of a pipe... You should also be able to see all the materials that are flowing through the pipes, ...more »

Submitted by (@andrewdingcanada8)

Voting

-2 votes