Game Features

Submitted by (@wafflles)

hydraulic piston, control panel, switch

I want some kind of piston. First example, Minecraft. But! I want to be able to Choose the size of the piston(1 block long or 5 blocks) Combined with Rotors(or purpose swivels) So many possibilities will open up. Hangar doors, deployable landing gears, weapons, etc... Only problem would be control options. At the moment, the control options are not good enough. Would need some control feature. A placeable control panel ...more »

Voting

76 votes

Game Features

Submitted by

Piston/Rotor Syncronization.

We need to add a synchronization for the pistons and rotors to allow people to utilize multiple pistons and or rotors for large structural movement e.g. A 30x8 Blast door being set into place by, at the very least 4, pistons to even it's movement and avoid shaking. Another example, Rotors that would lower a large door or blast door with rotors on each side of the door to add strength and stability to the "hinges."

Voting

12 votes

Game Features

Submitted by (@laszlobenedek)

Make projectors work with subgrids on pistons / rotors (medium)

Currently if you build anything with pistons or rotors, the other side of the moving part counts as a subgrid. And when you try to build a design like this in survival from a projector, the projector doesn't show the subgrids. The way I'd implement this: when you save the blueprint it does have the subgrids, so the data is there, you could paste in creative. When you work with a projector, things start out as normal, ...more »

Voting

3 votes