I want some kind of piston. First example, Minecraft. But! I want to be able to Choose the size of the piston(1 block long or 5 blocks) Combined with Rotors(or purpose swivels) So many possibilities will open up. Hangar doors, deployable landing gears, weapons, etc... Only problem would be control options. At the moment, the control options are not good enough. Would need some control feature. A placeable control panel ...more »
Well rather simple
more sizes of Pistons and rotors like you have with weels
Like example at the moment u have 2 high pistons,
why not add 1 high aswell and 3 high 4 high?
and maybe larger pistons are the size of the large cargo container instead 1 block wide for more strength? same principal applies for the rotors
First idea is simple a hinge we have rotors we have pistons now all we need is a hinge! the second idea is to add the same options to the piston that the rotors have, torque and breaking torque
We need to add a synchronization for the pistons and rotors to allow people to utilize multiple pistons and or rotors for large structural movement e.g. A 30x8 Blast door being set into place by, at the very least 4, pistons to even it's movement and avoid shaking. Another example, Rotors that would lower a large door or blast door with rotors on each side of the door to add strength and stability to the "hinges."
having the option to physicaly control the piston instead of being on and of/having it so if you press the hotkey it will move a little bit let go and it will stop just like going forward and reverse
Rotors and pistons all work well when using a single one of them per moving piece. Moving a heavier piece will require more rotors or pistons. Fitting additional rotors and pistons to the same moving piece requires some merge block voodoo and causes the ship to spin wildly (if not fitted with enough gyroscopes).
It would be nice to have different sized piston 1x1x1. So many applications to be done with them in compact designs.
Mods don't count. Just like there 3 tire sizes, pistons should be the same.
Currently if you build anything with pistons or rotors, the other side of the moving part counts as a subgrid. And when you try to build a design like this in survival from a projector, the projector doesn't show the subgrids. The way I'd implement this: when you save the blueprint it does have the subgrids, so the data is there, you could paste in creative. When you work with a projector, things start out as normal, ...more »
Sometime I'd like to build "arms" in space engineers like real life excavators have, however in space engineers these are flexible as if powered by springs.
I'd like the option to be able to make arms that better match the feel of real life hydraulics: while slow, they are quite strong, and highly dampened: ie they don't bounce around.