Game Features

Submitted by

Large Ship Weapon

For large ships the Missile Launcher simply scales up, and I can understand why the Gatling Gun doesn't do this. Yet to me there seems to be a void left by only having 1 active weapon. (Discounting turrets and player made missiles.) I propose this void be filled with a Railgun style weapon. This weapon would have a slow fire rate, small area of damage, but have a high single block damage. Thanks for reading and make ...more »

Voting

16 votes

Game Features

Submitted by

Manned turrets

A simple manned turret with a control console inside a ship, and the turret outside would make cruiser battles a lot more fun. the only idea for a manned turret I have currently found is very bulky and awkward when not occupied. (https://www.youtube.com/watch?v=TAtRZRflLhs) On a side note, maybe heavy slug rounds for large ships as well?

Voting

14 votes

Game Features

Submitted by

Gyroscope option to auto stabilize ship in planet atmosphere

Currently, when you set a large ship to hover above a planet (namely, in areas where gravity is stronger), the inertia dampeners aren't enough to keep the ship from tilting to strange angles when engineers move about inside of it, or when small ships enter to land inside. It would be great if there was a setting that allowed us to enable auto stabilization when our large ships (and small ships?) are hovering within a ...more »

Voting

11 votes

Game Features

Submitted by

Selectable AI

I think it would be amazing if you could in some way apply AI to a ship, for instance you build 4 ships, you make two of the ships controlled by "Enemy AI" and 1 controlled by "Friendly AI" and you fly the 4th, this would allow for your own battles with your own custom ships as the 2 "Enemy AI" would fight you and the friendly one in battle. On a larger Scale this would mean being able to create two massive ships and ...more »

Voting

7 votes

Game Features

Submitted by (@andrewdingcanada8)

Large Rotors

Have you ever cringed seeing a entire engine pod being attached to a 1 block rotor? I have. This is ridiculous. Devs, it's really time to add those 3x3 or 5x5 rotors. These could be very thin, but have a large diameter. This way, the connections are much more solid. They will also be conveyor connected!

Voting

7 votes

Game Features

Submitted by

Automated disassembly and refinery ejection

While building a super station on 1x realism, I quickly got tired of tedious transfers of materials, so I built an automated system. Now a while later and after having built a super miner and having stolen and salvaged a few ships, I have gotten tired of the tedium of manually disassembling ships (even with a salvage ship) and having to manually transfer ores out of refineries. 30 refineries and processing 8 million L ...more »

Voting

4 votes

Game Features

Submitted by (@kapral.denis)

Mass Recoloring Feature for creative mode

Is it possible to create a tool to pick the color and change all the blocks with same color value to another one? It would be very helpful, when u have a big scale model and during the design process you change your mind about chosen colors, or you just want to experiment. Useful would also be the ability to select the affected block type (e.g. only armor blocks).

Voting

2 votes

Game Features

Submitted by (@kapral.denis)

Large distance textures

This idea is not new, but it would be nice to add it into this game - textures, which you can see only from given distance. Why? Even a nice texture is not visible from larger distance, and surface becomes flat and unicolored and lose any pattern. This type of texture becomes rendered when block texture is not well recognisable yet, and creates a new, interesting pattern on the object. Texture doesn't need to be any bigger ...more »

Voting

0 votes