Game Features

Reconsider magnetic boots.

The current artificial gravity solution is very sloppy and causes problems such as allowing a player to fall off a cliff in space, which is absurd. According to a blog post magnetic boots were experimented with but discarded, however I think the current alternative is worse not better. One good example of magnetic boots working in a game is shattered horizon as seen in several ...more »

Submitted by

Voting

116 votes

Game Features

Gravity Plating

To fix some of the gravity issues, why not create a gravity plate item that can be applied to the face of a block (similar to interior lighting) and have the gravity effect pull directly perpendicular to the face of the plate? It would allow the ability to mix and match full gravity and zero G areas in the same ship/station. The effect could be limited in power (only 5 blocks high, for example) and be nullified when ...more »

Submitted by

Voting

22 votes

Game Features

Stars

Large stars that light the area and can destroy the ships that get too close. Imagine having a space station that orbits a star. That would be awesome. Maybe it could have gravity and pull all the things around it into it. Just imagine how pretty that would be or in survival trying to use your small ship trying to escape the pull of the star.

Submitted by

Voting

20 votes

Game Features

Black holes

Imagine flying around space and all these asteroids and dust being pulled in a spiral direction. If you get your ship too close your ship will slowly get pulled in. If you where to turn the ship around and floor it, you could rip the ship in half. That would make survival very dangerous and would want to keep away.

Submitted by

Voting

15 votes

Game Features

Lift generators

This is similar to some other suggestions on here, but I'm suggesting a lift generator of some kind. For example, placing one generator at the bottom of a shaft, and placing another one at the top, then pressing a button on the current floor and the lift taking you to the next level; or even a one-way lift like the ones in System Shock 2, for instance.

Submitted by

Voting

11 votes