The current artificial gravity solution is very sloppy and causes problems such as allowing a player to fall off a cliff in space, which is absurd. According to a blog post magnetic boots were experimented with but discarded, however I think the current alternative is worse not better. One good example of magnetic boots working in a game is shattered horizon as seen in several ...more »
--This has been implemented as of update 01.005.002 via the magnetic landing gear method not the method detailed below--
The ability to land ships on any flat surface perpendicular to a gravity field, I.E. small ships would be effected by gravity when the engines are turned off.
Generators with settings for what shape and size of the gravity field would be, with the option to limit it to the inside of a force field.
Kerbal scale star systems with atmospheric flight and radial gravity, by limiting the maximum size of buildings on planets you can get round the issue that comes of having square objects on a round planet, if the planets could orbit in the same way that they do in kerbal that would be wonderful
Would be good if mass generated gravity (proportionally) so asteroids would have a small gravity field of their own (very small)
Eventually, when stars and planets are added, their gravitation fields would have a bearing too.
To fix some of the gravity issues, why not create a gravity plate item that can be applied to the face of a block (similar to interior lighting) and have the gravity effect pull directly perpendicular to the face of the plate? It would allow the ability to mix and match full gravity and zero G areas in the same ship/station. The effect could be limited in power (only 5 blocks high, for example) and be nullified when ...more »
Large stars that light the area and can destroy the ships that get too close. Imagine having a space station that orbits a star. That would be awesome. Maybe it could have gravity and pull all the things around it into it. Just imagine how pretty that would be or in survival trying to use your small ship trying to escape the pull of the star.
One thing I and quite a lot of other people would like to see added is gravity generators for the small ships, have them be smaller than the large ship/station ones but be less powerful.
This would allow for small dropships to have people standing inside of them.
Imagine flying around space and all these asteroids and dust being pulled in a spiral direction. If you get your ship too close your ship will slowly get pulled in. If you where to turn the ship around and floor it, you could rip the ship in half. That would make survival very dangerous and would want to keep away.
Gravity Generator's field of gravity is visible when editing how far the range is.
This is similar to some other suggestions on here, but I'm suggesting a lift generator of some kind. For example, placing one generator at the bottom of a shaft, and placing another one at the top, then pressing a button on the current floor and the lift taking you to the next level; or even a one-way lift like the ones in System Shock 2, for instance.
Simple the Sensor module allows us great control over how far the sensor goes, but with a gravity generator its always centered and not always great so simply put, i want to see the same settings