Game Features

symmetry tool

Implemented as of update 01.006.009-- -- Being implemented--- https://twitter.com/OndrejPetrzilka/status/399867283142496256/photo/1 ---- A tool that allows you to build on one plane and it to be coppied on the other side. E.g Turn on the X symmetry plane then you can place a block on this plane and it will be placed on the opposite side of this. Like in the game Starmade, The ...more »

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64 votes

Game Features

Magnetic rails

I had an idea of having a magnetic rail block it would be similar to the landing gear but function differently. Basically it would be two different blocks one would be the actual rail and the other would be the connector block which you could add to whatever you want to move. The rail system could be controlled by either object so you could control it from the rail side or control it from the connector side.

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46 votes

Game Features

General "Game Concept" direction

Hi everyone. I came here to bring up a topic that I feel will be important for the whole future of Space Engineers. Nowadays, there is a shitload of voxel based games on the market, each one more or less based on the original success of Minecraft. But here's the problem : Minecraft has done it all. Not in the mechanics, but in the whole concept. You are dropped in an infinite world and you get to think of what to ...more »

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12 votes

Game Features

Improved Planetary Jetpack

Jetpacks are a pain on the planet, one because they don't align your characters properly to the ground, and second because they run out of hydrogen too easily. They also destroy the feeling of gravity when you are on the ground. SOLUTION: Have a Halo style jetpack, that has a fuel bar that slowly recharges, and can be used for 5-10 seconds at a time. This won't suddenly let your character levitate, or run out in 2 seconds. ...more »

Submitted by (@andrewdingcanada8)

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6 votes

Game Features

Better Mod Management for Players

Are you using mods? Then please read and leave the comment. With increasing number of good mods, I begin to feel lack some management possibilities for mods in world options. There are some features I personally miss the most: Create and save lists of mods - There are hundreds of 'must have' mods, but you usually need to pick just a few of them, when starting a new world. Example: You want to design a capital ship in ...more »

Submitted by (@kapral.denis)

Voting

1 vote

Game Features

Large distance textures

This idea is not new, but it would be nice to add it into this game - textures, which you can see only from given distance. Why? Even a nice texture is not visible from larger distance, and surface becomes flat and unicolored and lose any pattern. This type of texture becomes rendered when block texture is not well recognisable yet, and creates a new, interesting pattern on the object. Texture doesn't need to be any bigger ...more »

Submitted by (@kapral.denis)

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0 votes