Game Features

Asteroid Editing Tools (for creative mode)

Since it might be a while before planets are made, the best and easiest way to get good terrain to do stuff(like race in your dune buggies or create an atmosphere) would be to supply CREATIVE TOOLS like the inverse of the jackhammer (that builds on the asteroid) and more powerful forms of those to enable terraforming. This is a great feature for map makers, so please like ; D

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Voting

19 votes

Game Features

General "Game Concept" direction

Hi everyone. I came here to bring up a topic that I feel will be important for the whole future of Space Engineers. Nowadays, there is a shitload of voxel based games on the market, each one more or less based on the original success of Minecraft. But here's the problem : Minecraft has done it all. Not in the mechanics, but in the whole concept. You are dropped in an infinite world and you get to think of what to ...more »

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12 votes

Game Features

Better Mod Management for Players

Are you using mods? Then please read and leave the comment. With increasing number of good mods, I begin to feel lack some management possibilities for mods in world options. There are some features I personally miss the most: Create and save lists of mods - There are hundreds of 'must have' mods, but you usually need to pick just a few of them, when starting a new world. Example: You want to design a capital ship in ...more »

Submitted by (@kapral.denis)

Voting

1 vote

Game Features

Base Defense

Idea: Game mode with a single asteroid where AI ships fly towards and attack. I.e defend your base Implementation Ideas: AI isn't there right now but maybe just have an unmovable destruct-able artifact/trophy/greenhouse to protect and have it act like a decoy, with lowest priority. The point of the game would be to build a base and hold that item as long as possible. lots of room to expand, resupplies as power-ups, ...more »

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0 votes

Game Features

Satellites

READ THROUGH THE ENTIRE ENTRY BEFORE VOTING Satellites currently don't have any purpose in the game. One large antenna could potentially cover thousands of kilometers, and getting lost isn't ever gonna happen. Proposal: Make the antenna broadcasts much smaller, to say 2 km. Then, you could have a huge satellite dish that is inconvenient to put on a spacecraft, but has a broadcast radius of 10 km (like a laser antenna, ...more »

Submitted by (@andrewdingcanada8)

Voting

-2 votes