batteries that can store the extra energy created by solar panels that were just implemented, so we can go reactor free if uranium sources are scarce,
I personally am sick that the part attached to the rotor HAS to become a different ship. I want to be able to create deploy able landing gear BUT, can't control them because they have become different ship. Creates issues towards creativity.
Shared energy between them would be a minimum if you ask me.
P.S. great job with survival mode
Like in Evochron Mercanary, we should be able to adjust the energy from the weapons or engines to the shields (if we will have shields :D) and back. That would be cool.
"We are having heavy attack from the front! All energy to the front shields"
Be able to have lasers, NOT star wars lasers, but more like the laser weapons we have now just more efficient and such to fit the 2077 era
So I imagine that to work in this way: You build a spaceship with a warp module that uses lots of energy while used. It would consume a big place, because it would be end-game stuff. It could overheat, so you can't warp into the infinite, it depends on the cooling. There would be a material that you have to place into it, and it would be consumed over time. You have to give coordinates to the desired location at a "warp ...more »
Energy is fundamental. We should get the possibility to exploit natural energy sources (Light, heath, uranium for nuclear reactors) to power the engines. In survival mode the search for energy sources should become an important part.
I feel that there aren't enough weapons for S.E.
Personally, I would like more weapons, such as lasers, rail guns, or the like.
There would also be shields, that block any energy weapon, until it absorbs too much damage.
An item/tool built in the assembler that when used replenishes your life support energy, used for extended journeys away from cockpits and medical rooms.
It should either be rechargeable (expensive & recharges from medical room) or consumable (cheap).
Electromagnetic pulse will be very useful for shutdown enemy ships and basically slowing them down. In my idea hole system may work as cannon on large ships and requires some amount of uranium to fire. When enemy ship is hit, every electronic device is turned off and player (your opponent) must turn it on again but it will cost him some uranium (or he may lost some with hit). It make boarding cargo ships all lot easier ...more »
With the introduction of planets, perhaps molten cores could be implemented. With a deep enough tunnel into a planet, geothermal generators would be possible as a source of constant energy. It would be a large scale project to drill deep enough to tap into the high temperatures of planetary cores, but in the end it would be a huge payoff for free energy not dependent on sunlight. What say you?
I'm sure this has already been suggested, but I feel battery banks are a necessary inclusion for the functioning of solar panels. Much like the way reactors currently hold uranium, battery banks would be a similarly sized block which holds a charge. This would make large solar panel arrays necessary for a ship to be self sufficient, but they could also bask in the sun to gain extra fuel between flights in ships with less ...more »
This idea, or others like it have been suggested before, but none of the suggestions thus far have really been in keeping with the "feel" of the game, if you know what I mean. This is what I believe to be a realistic, viable, and non-game-breaking way to introduce fusion into late-game SE. SUMMARY: - Would produce lots of power. - Would look cool. - Would function as a sort of "ultra large" reactor, if you will. - Would ...more »