Game Features

Blueprint system

Have you just built a fairly large mining craft and want another to start a fleet? Don't want to spend the time building an identical one from scratch? Yeah, me neither, which is where blueprints come in. Whilst in a ship, you should be able to save a blueprint of the ship under a chosen name. You can then simply open a menu and spawn in a blueprinted ship at any time. This could work differently in creative and survival ...more »

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Voting

269 votes

Game Features

Creative Mode Ship Locking

When in creative mode, building ships in close proximity (or particularly small ships built inside a hanger) is risky, either during normal editing, or panic clicking when a subsection breaks off I often find I accidentally delete (or even add) blocks to nearby ships. I think it would be useful to be able to "Lock" and "Unlock" a ship for editing. They can still be at risk of damage, but whilst locked you wouldn't be ...more »

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Voting

14 votes

Game Features

Mass Recoloring Feature for creative mode

Is it possible to create a tool to pick the color and change all the blocks with same color value to another one? It would be very helpful, when u have a big scale model and during the design process you change your mind about chosen colors, or you just want to experiment. Useful would also be the ability to select the affected block type (e.g. only armor blocks).

Submitted by (@kapral.denis)

Voting

2 votes

Game Features

Survival Mirroring and Painting

If you want to build a symetric bigger spacecraft in Space Engineers it is hard to do this in survival, you can simply do this in creative but not in survival. Of course it would take the more rescources to do this in survival, when you mirror the sides. The same goes for the painting. Instead of grinding the block and replacing it, it would be nice to simply change the color like in creative since the color istnt something ...more »

Submitted by (@bournout3000)

Voting

1 vote