Game Features

Submitted by

Long, Flexible coveyor tube

A flexible and stretchable conveyor tube would be nice, it would allow the connection of mobile units such as; welding arms on a piston/rotor system, small ships, or even the player to the main cargo hold. This would allow for the easy repair and creation of ships without having to go back and forth between the ship being built and the main cargo hold. This idea would also dovetail nicely with the magnetic rails idea ...more »

Voting

19 votes

Game Features

Submitted by

Sorter block or system that is part of conveyor system

What it is: A block/system that you set up on your conveyor network that tells what item and how much goes to which assembler/refinery/etc. It could have a way of "tagging" items, setting priorities and grouping them so that having multiple refineries and assemblers will be less time consuming and more efficient. Why players need this: It will save us lots of time: you just fly in with a full inventory, drop everything ...more »

Voting

13 votes

Game Features

Submitted by (@wafflles)

Inventory Hud Mess

I am getting sick of looking for a specific cargo in one of the 20 other cargo and refineries and assemblers and whatever else that's on inventory page. Sure i can rename it and search, but it gets annoying when you do it 500 times in 30 min (dramatization). Inventory classification, rearranging, priority, FOLDERS, LIST VIEW, customization, Drag and Drop. plz I beg of you. Do this also for control panel. P.S. Game ...more »

Voting

8 votes

Game Features

Submitted by (@andrewdingcanada8)

Large Rotors

Have you ever cringed seeing a entire engine pod being attached to a 1 block rotor? I have. This is ridiculous. Devs, it's really time to add those 3x3 or 5x5 rotors. These could be very thin, but have a large diameter. This way, the connections are much more solid. They will also be conveyor connected!

Voting

7 votes

Game Features

Submitted by (@ironfox)

Conveyor X-Ray

While building a large armored ship I noticed that after a while it gets really difficult to figure out where your conveyor lines run inside the hull. It would be nice to have some see-through mode where you can spot the entire conveyor-network through all other blocks. Sort of a two-layer rendering mechanism where you render the conveyors again with a cleared depth-buffer, once the normal scene has finished rendering. ...more »

Voting

4 votes

Game Features

Submitted by

Conveyor System and Block Construction

Carrying all the components needed to make a refinery at once is impossible even if it were and you forget once piece and your cargo hold is at the other end of the ship you dread walking back to get it. But wait, what if this refinery was connected to the conveyor system and as you were welding it the items needed would get called from the system and brought to that refinery being built eliminating the need to run to ...more »

Voting

3 votes