Game Features

Submitted by (@ac.101m4n)

Particle effects to demonstrate ship movement

At the moment, traversing the large areas between asteroids is slow. In fact it often feels as if you are not moving at all due to lack of reference. To solve this, client side particles could be added to the game world, which would give the impression of movement. An example of this effect can be seen in elite:dangerous; (see 2:13 for low velocity example) This would definitely ...more »

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15 votes

Game Features

Submitted by

Camera aligns to gravity field while using jetpack

With the jetpack on, when inside a gravitational field, the camera should roll to keep the feet pointing down and the head pointing up. - It helps convey the feeling of a gravitational pull in agreement with first person games mechanics. - Prevents motion sickness related to having conflicting reference systems on screen. A sickness that is justified in zero G, but not when your character is comfortably inside a gravitational ...more »

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8 votes

Game Features

Submitted by

Compact terminal option to see effects of settings in game

A menu option that allows you to minimize or compact the terminal for better visibility of the in game actions of settings you are adjusting. For example, if you are in the terminal changing the settings on a rotor, you could click a 'compact' button in the terminal to go back to first person mode to see how much and how fast it is rotating (also to see if it is going to hit something before it does). In first person ...more »

Voting

8 votes