Game Features

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Blueprint system

Have you just built a fairly large mining craft and want another to start a fleet? Don't want to spend the time building an identical one from scratch? Yeah, me neither, which is where blueprints come in. Whilst in a ship, you should be able to save a blueprint of the ship under a chosen name. You can then simply open a menu and spawn in a blueprinted ship at any time. This could work differently in creative and survival ...more »

Voting

269 votes

Game Features

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Automated repair [drones] that repair your ship to be like new

If we can save our ships to a blueprint, it'd also be great to see an automated ship-repair functionality that would put work into reverting your ship to its blueprint shape. So, look at it this way: you've just escaped from combat, you've just dented your ship in an asteroid field, or you're crawling away from a battle you just won with heavy damage taken. Activate the automated repair function, and you and your repair ...more »

Voting

142 votes

Game Features

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Transferring Blueprints to another server

Blueprints are already in progress, so wouldn't it be great to save those in extern files? For example you have build a nice ship, station or whatever and you want to share this with your friends. You could also import your buildings into a new world.

 

It could be similar to the schematic files from minecraft (worldedit) if you know what I mean.

Voting

7 votes

Game Features

Submitted by

Simple scanner concept

A scanner block that detects all ships in range. A ship could then be selected and copies it's blueprint in a computer block as a scan. The player can have a hologram projector block that shows scans the have saved (Preferably very similar to Harag's mod work as seen here: https://steamcommunity.com/sharedfiles/filedetails/?id=521994963&searchtext= The number of computer blocks would effect the number of ship scans ...more »

Voting

5 votes