Game Features

More blocks (rounded, cylinder...)

This should be a very easy to make feature but will result in much better designs.

More construction block types like:

 

Round angle: just a 1/4 circle angle block

 

Cylinder: a cylindrical block

 

Round corner: a 1/4 sphere

 

Concave version of the above

 

 

Post your new block ideas in the comments. The more block types, the more awesome designs!!!

Submitted by

Voting

34 votes

Game Features

Force Field Block

You know how its way to easy to grind other bases in multiplayer and is way to easy for a new player to deal damage to your base even with turrets? this block would be able to protect a small area around your base/ship at the cost of enormous amount of power but would prevent easy griefing, destroying, and ramming that currently happens in multiplayer. nothing but faction members+ allies would be able to enter and leave. ...more »

Submitted by

Voting

28 votes

Game Features

Large Gyroscopes.

Like building stupidly large ships? Tired of filling room after room with gyroscopes? Well here is the solution! Very simple really, I propose a 3x3x3 gyroscope for larger ships. It would require more materials, but provide much more torque. So rather than needing 400 teeny gyros, you could make do with 10 or so of these. It's dead simple, easy to implement, and a great help to those of us who love building inordinately ...more »

Submitted by (@ac.101m4n)

Voting

27 votes

Game Features

Automatic container sorting

The ability to tag containers within a network to contain specific items or types of items automatically. At the moment sorting must be done manually, or through use of mods.

 

This functionality could also extend to refineries, allowing players to task individual refineries with the refinement of certain types of ore.

Submitted by (@ac.101m4n)

Voting

19 votes

Game Features

Maneuvering Thrusters For Pitch, roll & Yaw control

At the moment, the only way to control the roll, pitch or yaw of your ship is to use gyroscopes. Gyroscopes are great and all, but filling room after room with them in order to get decent manoeuvrability out of your ship isn't exactly realistic. I propose a new type of thruster block, which unlike the existing ones, would apply torque to your ship. They would be mapped onto the same keys as pitch, roll & yaw are, and ...more »

Submitted by (@ac.101m4n)

Voting

15 votes

Game Features

Isolation Blocks

A "dead" block used to isolate a portion of a platform from the electrical grid and computer network. Sometimes when I am dissembling a captured ship, I prefer to store some assemblies as complete assemblies (i.e. thrusters, reactors, gravity generators, refineries, etc.) rather than completly tearing them down and rebuilding them later from a "recipe" of parts. For large parts, such as refineries or large thrusters, ...more »

Submitted by

Voting

10 votes

Game Features

Condition Block

The idea is to create a block, similar to the Timer Block, but used to set simple conditions, qbasic style: If Then Else It can be created like the Timer block, the user can just set it and enter different instances for the If, Then and Else parameters The parameters should cover several preset instances like the already familiar 'Turn of/On', 'Increase Breaking force' and Entering and Exiting the Sensor Fields and ...more »

Submitted by

Voting

10 votes