Game Features

Food, water, oxygen, and sleep

If survival is implemented, they should have it that the astronauts must get food, by making a farm that needs power to produce food. Water could probably be combined with food. Sleep, you could need to make an astronaut bed that they use in the ISS. Oxygen you get from farms or by phytoplankton farms. Normal farms produce less oxygen then phytoplankton farms. This would allow people build cities that could sell stuff. ...more »

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Voting

61 votes

Game Features

More door features and door types

An automatic door function (I've mentioned this before) Be able to set door's open/close speed in control panel Customizeable 4-6 digit PIN access code Different door types. The current door model looks like it's supposed to be on the inside of a ship. I would like to see at least two more door models that blend better with Heavy and Light armor blocks. If air pressure physics are ever added these doors could keep ...more »

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30 votes

Game Features

Automatic container sorting

The ability to tag containers within a network to contain specific items or types of items automatically. At the moment sorting must be done manually, or through use of mods.

 

This functionality could also extend to refineries, allowing players to task individual refineries with the refinement of certain types of ore.

Submitted by (@ac.101m4n)

Voting

19 votes

Game Features

Ability to control what containers collect

Most strategy games with storage buildings allow you to select what is stored in what building. You know wood in one, stone in another, food in another. It doesn't sound hard to implement, so could we have the ability to select what a container automatically collect. I like to keep ore and materials seperate. Also it would be great for building ships. You dock with a connector and tell the container onboard to collect ...more »

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Voting

16 votes

Game Features

Gyroscope option to auto stabilize ship in planet atmosphere

Currently, when you set a large ship to hover above a planet (namely, in areas where gravity is stronger), the inertia dampeners aren't enough to keep the ship from tilting to strange angles when engineers move about inside of it, or when small ships enter to land inside. It would be great if there was a setting that allowed us to enable auto stabilization when our large ships (and small ships?) are hovering within a ...more »

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Voting

11 votes