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Cloaking Module

Add a module that will hide a ship/station visually and/or from turrets and sensors for a short period of time (the time depending on power available and the mass of your ship). The power required would follow a curve, eventually a ship would be simply to big to be cloaked. There may be a minimum amount of energy required to use the cloaking device, say 150 kW for small ships and 1 GW for large ships and stations.

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8 votes

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Delete/mute ideas that have been implemented

This would be a site feature which would either remove or hide suggestions which have already been implemented. As it is right now, this site is clogged with year-old suggestions that have now been added, or taken care of in some way. It makes no sense to have it available to vote on if it is now dead, and makes finding other ideas a chore.

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5 votes

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creating warm holes

The creation of warmhloes is actually possible. Negative mass and Negative energy plays a major role in creating warm holes. Up to the date only Negative pressure has been discovered. Some of them says that the concept of negative energy used only in magnetic fields, creation of warm holes and used to travel faster than light. According to me, Negative energy plays a major role before the big bang. It is also associated ...more »

Submitted by (@ranganathan.eck)

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-1 votes

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Gun Plat Froms

what you should add next is to be able to have mutable cockpits and have then as stations such as Communications, Gunnery Control, Navigation, Security etc as this will make the game play feel much more real and you may want to think about adding some kind of blocks that would a allow a play to place large large battle ship style guns on board and to be able to control them form the bridge of the ship

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-2 votes