Game Features

Inv. Corner Hatch

A hatch built into the triangle face of an Inv. corner block. One way it can be used is make escape routes in ships and stations. It can lead to some intresting ship designs and add more design possibilities.

 

Concept art-

https://cdn.discordapp.com/attachments/318892511206834177/466437313589673984/image.png

(It is in discord image format because idk how to get a picture into a link otherwise)

Submitted by (@mikeboford)

Voting

1 vote

Game Features

Make ships feel less 'bouncy' on a crash

The one thing i feel is missing from space engineers is the weight of a ship on a planetary crash. most of the time when you crash a ship one of three things will happen: 1) The ship bounces off taking damage and causing a small indent on the voxel. 2) The ship takes damage but does no damage to the voxel what so ever. 3) The ship just instantly disintegrates doing no damage to the voxel. It would be so cool if upon ...more »

Submitted by (@angrylink10)

Voting

0 votes

Game Features

Mission system and giving players objectives: my proposal

One of the biggest problems with Space Engineers in my opinion is a lack of objectives. There may be some implied objectives in the game like surviving and killing pirates, and the player may be able to come up with their own objectives like visiting every planet or building a huge ship, but that still leaves players wondering what to do next. Many worlds of mine have been abandoned because of this, plus there are so ...more »

Submitted by (@marsmatter)

Voting

3 votes

Game Features

List of suggestions for Space Engineers

I have a few suggestions. 1. Airlock force field for ships crew. There are large cargo bay doors. I was thinking for small doorways, buildings or ships for O2 atmo. No doors or sensors to wait. Just walk through. Maybe panels for ship walls in construction. 2. In Space Engineers it is a process to create a scenario and add mods. Is there anyway to check the mods before you launch the game to test to see if they are ...more »

Submitted by

Voting

1 vote

Game Features

Immersive Survival || Resting Quarters Block

Minecraft and Rust are very popular survival sandbox games. They have something Space Engineers desperately lacks: living blocks! Beds, rugs, paintings, food, clothes etc... The workshop has some living blocks that players desperately lack the most, but they still only serve as decoration and have no game-play value to them like a comfort or a hunger mechanic. In the latest live-stream I was reminded of this problem when ...more »

Submitted by (@pyotyr)

Voting

5 votes

Game Features

Wheels modification

Not really sure how viable this idea is, but something I've noticed is that wheels can be freaky when dealing with mass ammounts. Basically could you add a actual display for how much strength the wheels have vs. the weight they can hold and / or move. I've had a few builds (on non-local dedicated) that they worked untill I full loaded them with cargo, and they freaked out. So a simple solution would be to have a check ...more »

Submitted by

Voting

1 vote

Game Features

Better Mod Management for Players

Are you using mods? Then please read and leave the comment. With increasing number of good mods, I begin to feel lack some management possibilities for mods in world options. There are some features I personally miss the most: Create and save lists of mods - There are hundreds of 'must have' mods, but you usually need to pick just a few of them, when starting a new world. Example: You want to design a capital ship in ...more »

Submitted by (@kapral.denis)

Voting

1 vote

Game Features

Make projectors work with subgrids on pistons / rotors (medium)

Currently if you build anything with pistons or rotors, the other side of the moving part counts as a subgrid. And when you try to build a design like this in survival from a projector, the projector doesn't show the subgrids. The way I'd implement this: when you save the blueprint it does have the subgrids, so the data is there, you could paste in creative. When you work with a projector, things start out as normal, ...more »

Submitted by (@laszlobenedek)

Voting

3 votes

Game Features

Sensor option to trigger when it does NOT sense anything (easy)

There would be a single on / off switch with the sensor menu. When it's off, the sensors behave exactly as they do now: when the object gets in range the sensor triggers the desired action. When you enable this feature however, the sensor would trigger the desired action when the object leaves the sensor area.

 

This behavior can be simulated with programming, but it's more effort.

Submitted by (@laszlobenedek)

Voting

1 vote