Game Features

Submitted by (@skiittz)

Hydrogen Re-balance / Energy Density Issue

H2 gets consumed way too fast. A full h2 tank on a wheel based rover using a hydrogen engine is empty before you've gotten anywhere. With a tank that size, I should be able to drive around for days. Now, I'm perfectly fine with the fact that burning h2 produces less energy than is required to produce it. That makes total sense. What doesnt make sense is the fact that it's not really possible to get around with a ...more »

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0 votes

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Submitted by (@laszlobenedek)

New movable parts

While pistons and rotors technically can be used for almost anything, producing some machines with them use more space than I'd like. 1: I'd like a ball joint: This could bend both left and right and up and down, effectively reducing the need for having 2 rotors to achieve this goal, thus something like a drill, weapon or tool could be aimed more effectively. Maybe this could have a limited angle not to make it too good ...more »

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0 votes

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Submitted by (@laszlobenedek)

Hydraulic setting for rotors (easy)

Sometime I'd like to build "arms" in space engineers like real life excavators have, however in space engineers these are flexible as if powered by springs.

 

I'd like the option to be able to make arms that better match the feel of real life hydraulics: while slow, they are quite strong, and highly dampened: ie they don't bounce around.

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0 votes

Game Features

Submitted by (@laszlobenedek)

Remote control actions to character hotbar (easy)

I is currently a bit clunky to remote control ships. (especially switching between different grids) You need to go through a few menus and you can't control your character while you're remote controlling another object. Thus my solution is this: add an extra option for the character hotbar so that you can have a "buttons" for ships even if you're not sitting in their pilot seat. Of course these buttons would only work ...more »

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0 votes

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Submitted by (@vixenrayne)

Connection of systems

I won't lie, I like to make big ships. Big bases, big control towers and/or bridges. It kinda makes me sad that while I put a lot of effort in creating a nice flight chair with desk board full of LCD's and weapon turret control seats in their own little alcoves.... a random person can access most systems from the button panel outside the ship or steer the ship from the control seat that is his desk in his living quarters. ...more »

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2 votes

Game Features

Submitted by (@vixenrayne)

Officially support/develop mods into content

Space engineers modding community is on point with creative idea's. From a simple recoloring of a simple cubic block (wooden floor block) to whole new functions (gravel extractors) and even new game features (food and drink systems, heat management), have been uploaded to the steam workshop. Some might argue that (some) mods are vital to fully enjoy the game. My suggestion for the devs is to take a look at the popular ...more »

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4 votes

Game Features

Submitted by (@vixenrayne)

Shovel

It's kinda weird that since the stone age, menkind has used sticks (sometimes combined with stone slabs and metal sheets) to dig into the earth, flatten area's and build mountains. Yet in this sci-fi world we seem to have totally forgotten how to do this. Please, devs. I am sick of having 90% of my base floating in mid air and\or on ugly tall pillars because I can't make a nice flat surface in survival mode. Give us ...more »

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3 votes

Game Features

Submitted by (@emaker123)

Turn the cryo chambers into pseudo Teleporters.

This video covers everything: "Fairly" "simple" You enter one cryo chamber then your character is left behind and you select another character to control. either spawning a new one by the means of a medical bay or by choosing another body that is already inside a cryo chamber. YOU CANT SPAWN IN A NEW SUIT. for balancing purposes. If you dont have a medical bay then you don't ...more »

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1 vote