Game Features

Exploration

Integrate the exploration enhancement mod into the game and allow the developers to continue working on it. It starts to fill a huge gap in space engineers and if it was made official it would have the support it needs to grow and the game would really benefit from it.

Submitted by (@calemshannon)

Voting

1 vote

Game Features

Exploration

Integrate the exploration enhancement mod into the game and allow yue developers to continue working on it. It starts to fill a huge gap in space engineers and if it was made official it would have the support it needs to grow and the game would really benefit from it.

Submitted by (@calemshannon)

Voting

0 votes

Game Features

Passage of time/ dynamic enviroment

I'd like to see gradual effects occur to ships as they remain idle in certain environments. Such as the accumulation of snow and ice on ships that are in cold environments, or sand and dust in desert and martian environments. Some more advanced versions of this feature could be the formation of ice icicles on overhangs or the slow rusting and decay of ships marked as debris.

Submitted by

Voting

0 votes

Game Features

New lander for star system

A new more chanlenging lander/escape pod where you drop down and land with parachute with minimal resources the lander will include: assembler, carachter equipment, small amount of ammo, arc furnace, 20 computers, small reactor, small container, (no thrusters or gyros). (the 20 computers are so you together with the arc and assembler can build a refinery) i dont know the proper amaunt of fuel for the reactor is needed ...more »

Submitted by

Voting

1 vote

Game Features

Another remote control block in remote control block toolbar

If I sit in a cockpit and I put a remote control block to be controlled in the toolbar, it works as expected. I click the button and now I control the ship through that remote controller. However if I'm currently controling from one remote control and I want to select a second one, put ting the second remote control into the first ones toolbar doesn't work. Similary controlling turrets from remote control block toolbars ...more »

Submitted by (@laszlobenedek)

Voting

1 vote

Game Features

Better toolbars in cockpits

When you build big and complex ships, it's much more convencient to reach certain functions from the toolbars of a cockpit. (Ctrl+0-9, 0-9). This includes looking at camera,s controlling a gun, switching off thrusters, opening doors etc. However it could still be better. It's still a bit fiddly to organise a large number of funcitons. First: make it rebindable. let the user select any button to activate the task in a ...more »

Submitted by (@laszlobenedek)

Voting

0 votes

Game Features

Inv. Corner Hatch

A hatch built into the triangle face of an Inv. corner block. One way it can be used is make escape routes in ships and stations. It can lead to some intresting ship designs and add more design possibilities.

 

Concept art-

https://cdn.discordapp.com/attachments/318892511206834177/466437313589673984/image.png

(It is in discord image format because idk how to get a picture into a link otherwise)

Submitted by (@mikeboford)

Voting

1 vote

Game Features

Make ships feel less 'bouncy' on a crash

The one thing i feel is missing from space engineers is the weight of a ship on a planetary crash. most of the time when you crash a ship one of three things will happen: 1) The ship bounces off taking damage and causing a small indent on the voxel. 2) The ship takes damage but does no damage to the voxel what so ever. 3) The ship just instantly disintegrates doing no damage to the voxel. It would be so cool if upon ...more »

Submitted by (@angrylink10)

Voting

0 votes